Hello guys, I have a problem. Can you help me?
I have a 250mm quad, I want it to land automatically after the flight is over in auto mode.
However, when auto land, the quad rises constantly when it should go down. If I don’t put it in stabilized mode, it will rise almost 1 km.
This is how I set the land position: I put a standard waypoint and convert it to land. It takes the latitude and longitude parameters, writes 0 at the point where it should land.
My boarding pass is nora+, I am using cuav c-rtk 9p gnss gps. I have installed the latest beta version on Nora card. I have another quad, it has cuav nano and normal GPS on it and land is fine with it. I’m putting the bin file of the last flight below. Thanks in advance for your help.
There is no beta firmware at this moment. You probably installed mission planner beta software and ArduCopter 4.2.2 firmware.
Please do not confuse the two. Those are two very different things
Thanks Leonard for your answer, primarily telemetry I use: cuav wifi telemetry. I tried 3 flights, each time after the auto flights were over, it started to rise while going to the land position. I switched to stabilized mode and landed manually. As I said in the first post, I’m using rtk. I was wondering if this could be an issue with rtk but other auto tasks do as I want them to. There is a detail like this, I don’t know if it gives an idea, but: when determining the tasks, I put a standard waypoint at the end, then I turn this waypoint into a land. It automatically gets the latitude and longitude values. There is only something strange, in the mission planner land mission, there are normally 4 zeros on the left side of the latitude and longitude. After the flight is over, the trailing 0 automatically changes to 1. I did not understand it.
Hello again Leonard, I tested what you said today. unfortunately nothing has changed. I’ll leave the bin file and screenshot of the tasks below, thanks
Yes I made a mistake, I just unplugged the cable. I’m going to try disabling it completely today. While I’ve found you, please allow me to ask this: How can I land a high-speed quad on a 10 meter high waypoint to another waypoint with the same latitude and longitude and 3 meter height at a lower speed? Yesterday I did this with do_change_speed but the speed didn’t change and the quad almost hit the ground. The speed was also 2000 cm/s. I want to use much higher speed, but if I do that, I may crash.
Yes, it’s a bit complicated, I’m trying to figure it out myself, if I can’t, I’ll write in detail. I changed the parameter you mentioned and did the same task and unfortunately the quad started to rise again. I used the same brand and model telemetry on another quad. Land worked.
Sorry @Andromeda for me to work out what is going on here I really need you to do the flights I ask you to do.
This last flight isn’t the same as the first flight where you ended the mission with a land. You are also not manually flying away after the failure and doing an RTL.
Your RTL height is set to 15m so it would be good if you could let the aircraft climb to 30 m before aborting.
Oh yes, I’m going to enter a contest soon. That’s why I’m constantly making changes to missions. Sorry, I didn’t save previous missions. Since my flight area is a bit small, after allowing 30 meters in Rtl mode, if it doesn’t stop at 30 meters and continues to rise, I may miss the control (I checked it very hard on the first try the other day) and any destruction will not work for me. I hope you understand me. Now I can land Manual after automatic tasks and that’s enough for me. But to help you, at worst, after two weeks, after the competition, I will do all you want and that will make me happy. Thank you very much for your patience.
Sorry for writing a little late, Leonard. I’m glad you solved the problem. I will upload this(4.2.3). If there is a problem, I will write here.
I don’t know if it will be useful for you, but both land and RTL work when quad enter failsafe with 4.2.2 installed.
Respects…
Is there any advice on how to avoid this bug while version 4.2.3 doesn’t become stable? Is there any links to a pull request or commits that solved the problem?