I use shake-to-wake on all my hand launch planes. On my AR-900 I would use the Frisbee style throw because I didn’t like the over the head launch. I know lots of people do it, it just doesn’t work for me. And the EBee style forward throw puts a spinning propeller way to close to critical parts of my body.
What worked for me
Set the shake to wake so the motor started slowly before I threw it. This way I knew it was ready to go.
Set the slew rate so I could hear the motor speeding up. I would time my throw so the motor was ~3/4 of max when I threw it. My AR900 was only on 3S so there wasn’t much power to spare. YMMV.
The throw needs to be much flatter than you think. Not too hard with the frisbee method. But really critical for a good launch.
The throw needs to be as straight as possible. This I found to be the hardest part of the frisbee method. Holding the plane on the leading edge it was really hard to not give it some back-spin.
After some crash analysis, it seems I experienced the famous stall and torque roll on the AR Pro.
Over-the-head throw with takeoff mission item, no conditions set, motor running at 85%.
Let go too early, pitch 60deg, no impulse visible on yaw and roll from the throw, managed 25-30m/s² acceleration.
Instead of nose-down due to the CG, it nose-up again by motor thrust after the throw, then stalled, torque rolled to the left, changed direction completely and turned for the tarmac.
QED: too much pitch, too much throttle, too much tarmac
I was able to salvage and move almost all of the electronics to another KIT.
Just had to order a new analog camera because that was hit directly before it split the main fuselage diagonally. Surprisingly not even a scratch on motor and prop. Wings are also ok except that the winglets came off where factory glued them.
I’m preparing to maiden the next iteration of that plane and I believe I found out what effectively crashed the first one. Insufficient throws for elevator down.
With the default FF and P for pitch, the elevons barely move in elevator down direction when I pitch it up in FBWA. I can move it part of the remaining deflection with the stick.
I had to double the values to make the plane move the elevons in full deflection without me touching the stick and I assume if I would have had the radio in my hands at that moment, I would have been able to save the plane by pushing elevator down.
This must be addressed in the wiki IMO, otherwise it’s a recipe for disaster.
Nope, I left it at 0.5 and was going to adjust it later if necessary. Have to be once in the air, trimmed and at least half-way tuned for that decision to make.
The thing is that having 1-2mm reflex up takes those 1-2mm from elevator down and with default FF and P, it moved maybe 3mm of the 12mm+reflex it should have in that direction.
I practiced throwing over-the-head in FBWA and I can see that the elevons follow and deflect enough to pitch down, even if I throw it at 60deg pitch again.
I also set CG to balance at the front end of the CG marking with 120g (50g more) of lead in the nose as a last line of defense against this sort of stall.