Hi all, have been using realflight to mess with the tailsittter code and I must say it works very nicely. I have been playing with the physics of my realflight FT bronco model to try and get it to be more realistic. I am having a couple of issues.
Firstly the realflight landing gear seems to do nothing, is this because I don’t have proper visual frames set up for it? This is annoying as the rounded fuselage in the CUAV TVBS graphics I am using causes the aircraft to drop a wing to one side or the other when on the ground.
I have selected the right size motors and props and the aircraft hovers at the same throttle percentage as the real one. The realfight model however reaches about 50m/s at full throttle where as the real one only gets to 25-30m/s. I need more drag. I have tried increasing fuselage frontal drag percentage to 1000%, this has no effect. Only way i could get it to slow down was increasing the wing parasitic drag to 200% this is the maximum value and this only slows the aircraft by 3 or 4 m/s. Any ideas?
Quite frustrating how linked the physics is the the visuals. I don’t really need it to look right, just fly right, although it is useful to see the control surfaces moving.