12 degrees nose-down and feathered collective (H_COL_MID) would work. BUT - this depends on altitude (height-velocity curve). At 75 feet AGL and the disc loading and headspeed most heli’s run, this would be great as long as the pilot has control immediately - either by re-enabling the throttle without the runup timer, or by taking over in a non-altitude mode to do a full-down auto.
There’s a reason the height-velocity curve has two components. One does not fit all.
Below 75 feet we have a problem. From a height of about 6-10 feet, engine failure or shutdown results in a pretty hard, survivable landing as the autopilot uses up stored energy to try to hold altitude. So nothing really needs to be done there. If the helicopter is in a forward flight profile, and is in translational lift, nose down, or doing nothing, is the wrong thing to do at that same altitude - a flare needs to be executed instead. The back elevator preserves the headspeed, the collective maintains the lift.
From 10 feet to 75 feet there’s not a lot we can do if the helicopter is not flying in translational lift. This is pretty much in the dead man’s curve, and there’s a reason it’s called that.
Translational lift speed is 16-24kts for all helicopters. Most RC ones are in ETL at 16kts. (m/s is about half of kts) due to typically lighter disc loading than full-size.
So let’s summarize in a very crude form:
- This should only apply to altitude controlled modes. Stabilize and acro should be left alone and do nothing. The pilot already has control, he/she can take care of it and we don’t want the autopilot doing anything weird
- We need a speed flag - the current dynamic flight flag doesn’t work here because it’s too slow. We need to put in an autorotation speed flag based on ETL speed of 16kts (8 m/s)
Speed flag off (out of ETL)
- Below ~20 ft AGL do nothing
- 20-75 ft AGL drop the collective progressively but no nose down. We are in the dead man’s curve and it’s going to be a hard landing. The higher you are, the more time the pilot has to react. At say, 30 ft AGL the collective needs to drop maybe a couple degrees as the pilot has time to re-engage the throttle as it uses up headspeed. If throttle is not re-engaged it’s going to crash hard. At 75 AGL we can drop collective, but not all the way to feather. This will delay the fall and give the pilot more time to react. But feathered collective results in acceleration of 32 ft/sec^2 minus drag
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75 AGL feather it and put in 12 deg nose-down to build airspeed. The drag created from building airspeed slows the fall. A successful auto is easy from this height with a RC machine
Speed flag on (in ETL)
- <10ft AGL, just leave the collective alone and pull the nose up to 10 degrees. This will cause the heli to flare and try to gain altitude, but with simultaneous loss of headspeed it will land with considerable ground run. On grass with a little one it’s going to tumble. A bigger, heavier one will slide on the skids. But there is so little time for the pilot to react you have to take what you get.
- From 10 to 40 ft AGL feather the collective but don’t do anything with the attitude. Because we’re just doing to drop and flare it at 6 feet to build headspeed, then gradually pull pitch and set it down, and the ground run is going to be pretty significant. In the flare we’re either going to bang the tail stinger on the ground (due to too low of forward airspeed) or lower the nose and get a lot of ground run. But the helicopter will survive it.
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40 ft AGL feather the collective and give us 12 degrees nose-down. We got room to play with here and can easily do a full-down auto with minimal ground run.
@bnsgeyer the above is based on lots of auto practice, primarily with big heavy UAV machines, and happens to be about the same height-velocity curve as for our Cabri G2 or 206B Jet Ranger, although the speeds with the full size heli’s are quite a bit higher (40+ kts - 60kts with the Jet Ranger), and the disc loading on the full-size is quite a bit higher. But the full-size is also running blade speed of 650 fps. With RC we are only at 450 fps. People that run excessively low blade speed below 450 fps with RC are going to have less than acceptable results with the above.
So would like your thoughts on this, as to whether it would be acceptable to use Leonard’s idea, or wait until we can do proper autorotation code to build-in the required height-velocity curve.