/* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /* * AP_MotorsMatrix.cpp - ArduCopter motors library * Code by RandyMackay. DIYDrones.com * */ #include #include "AP_MotorsMatrix.h" extern const AP_HAL::HAL& hal; // init void AP_MotorsMatrix::init(motor_frame_class frame_class, motor_frame_type frame_type) { // record requested frame class and type _last_frame_class = frame_class; _last_frame_type = frame_type; // setup the motors setup_motors(frame_class, frame_type); // enable fast channels or instant pwm set_update_rate(_speed_hz); } // set update rate to motors - a value in hertz void AP_MotorsMatrix::set_update_rate(uint16_t speed_hz) { // record requested speed _speed_hz = speed_hz; uint16_t mask = 0; for (uint8_t i = 0; i < AP_MOTORS_MAX_NUM_MOTORS; i++) { if (motor_enabled[i]) { mask |= 1U << i; } } rc_set_freq(mask, _speed_hz); } // set frame class (i.e. quad, hexa, heli) and type (i.e. x, plus) void AP_MotorsMatrix::set_frame_class_and_type(motor_frame_class frame_class, motor_frame_type frame_type) { // exit immediately if armed or no change if (armed() || (frame_class == _last_frame_class && _last_frame_type == frame_type)) { return; } _last_frame_class = frame_class; _last_frame_type = frame_type; // setup the motors setup_motors(frame_class, frame_type); // enable fast channels or instant pwm set_update_rate(_speed_hz); } void AP_MotorsMatrix::output_to_motors() { int8_t i; switch (_spool_state) { case SpoolState::SHUT_DOWN: { // no output for (i = 0; i < AP_MOTORS_MAX_NUM_MOTORS; i++) { if (motor_enabled[i]) { _actuator[i] = 0.0f; } } break; } case SpoolState::GROUND_IDLE: // sends output to motors when armed but not flying for (i = 0; i < AP_MOTORS_MAX_NUM_MOTORS; i++) { if (motor_enabled[i]) { set_actuator_with_slew(_actuator[i], actuator_spin_up_to_ground_idle()); } } break; case SpoolState::SPOOLING_UP: case SpoolState::THROTTLE_UNLIMITED: case SpoolState::SPOOLING_DOWN: // set motor output based on thrust requests for (i = 0; i < AP_MOTORS_MAX_NUM_MOTORS; i++) { if (motor_enabled[i]) { set_actuator_with_slew(_actuator[i], thrust_to_actuator(_thrust_rpyt_out[i])); } } break; } // convert output to PWM and send to each motor for (i = 0; i < AP_MOTORS_MAX_NUM_MOTORS; i++) { if (motor_enabled[i]) { rc_write(i, output_to_pwm(_actuator[i])); } } } // get_motor_mask - returns a bitmask of which outputs are being used for motors (1 means being used) // this can be used to ensure other pwm outputs (i.e. for servos) do not conflict uint16_t AP_MotorsMatrix::get_motor_mask() { uint16_t motor_mask = 0; for (uint8_t i = 0; i < AP_MOTORS_MAX_NUM_MOTORS; i++) { if (motor_enabled[i]) { motor_mask |= 1U << i; } } uint16_t mask = rc_map_mask(motor_mask); // add parent's mask mask |= AP_MotorsMulticopter::get_motor_mask(); return mask; } // output_armed - sends commands to the motors // includes new scaling stability patch void AP_MotorsMatrix::output_armed_stabilizing() { uint8_t i; // general purpose counter float roll_thrust; // roll thrust input value, +/- 1.0 float pitch_thrust; // pitch thrust input value, +/- 1.0 float yaw_thrust; // yaw thrust input value, +/- 1.0 float throttle_thrust; // throttle thrust input value, 0.0 - 1.0 float throttle_avg_max; // throttle thrust average maximum value, 0.0 - 1.0 float throttle_thrust_max; // throttle thrust maximum value, 0.0 - 1.0 float throttle_thrust_best_rpy; // throttle providing maximum roll, pitch and yaw range without climbing float rpy_scale = 1.0f; // this is used to scale the roll, pitch and yaw to fit within the motor limits float yaw_allowed = 1.0f; // amount of yaw we can fit in float thr_adj; // the difference between the pilot's desired throttle and throttle_thrust_best_rpy // apply voltage and air pressure compensation const float compensation_gain = get_compensation_gain(); // compensation for battery voltage and altitude roll_thrust = (_roll_in + _roll_in_ff) * compensation_gain; pitch_thrust = (_pitch_in + _pitch_in_ff) * compensation_gain; yaw_thrust = (_yaw_in + _yaw_in_ff) * compensation_gain; throttle_thrust = get_throttle() * compensation_gain; throttle_avg_max = _throttle_avg_max * compensation_gain; // If thrust boost is active then do not limit maximum thrust throttle_thrust_max = _thrust_boost_ratio + (1.0f - _thrust_boost_ratio) * _throttle_thrust_max * compensation_gain; // sanity check throttle is above zero and below current limited throttle if (throttle_thrust <= 0.0f) { throttle_thrust = 0.0f; limit.throttle_lower = true; } if (throttle_thrust >= throttle_thrust_max) { throttle_thrust = throttle_thrust_max; limit.throttle_upper = true; } // ensure that throttle_avg_max is between the input throttle and the maximum throttle throttle_avg_max = constrain_float(throttle_avg_max, throttle_thrust, throttle_thrust_max); // calculate the highest allowed average thrust that will provide maximum control range throttle_thrust_best_rpy = MIN(0.5f, throttle_avg_max); // calculate throttle that gives most possible room for yaw which is the lower of: // 1. 0.5f - (rpy_low+rpy_high)/2.0 - this would give the maximum possible margin above the highest motor and below the lowest // 2. the higher of: // a) the pilot's throttle input // b) the point _throttle_rpy_mix between the pilot's input throttle and hover-throttle // Situation #2 ensure we never increase the throttle above hover throttle unless the pilot has commanded this. // Situation #2b allows us to raise the throttle above what the pilot commanded but not so far that it would actually cause the copter to rise. // We will choose #1 (the best throttle for yaw control) if that means reducing throttle to the motors (i.e. we favor reducing throttle *because* it provides better yaw control) // We will choose #2 (a mix of pilot and hover throttle) only when the throttle is quite low. We favor reducing throttle instead of better yaw control because the pilot has commanded it // Under the motor lost condition we remove the highest motor output from our calculations and let that motor go greater than 1.0 // To ensure control and maximum righting performance Hex and Octo have some optimal settings that should be used // Y6 : MOT_YAW_HEADROOM = 350, ATC_RAT_RLL_IMAX = 1.0, ATC_RAT_PIT_IMAX = 1.0, ATC_RAT_YAW_IMAX = 0.5 // Octo-Quad (x8) x : MOT_YAW_HEADROOM = 300, ATC_RAT_RLL_IMAX = 0.375, ATC_RAT_PIT_IMAX = 0.375, ATC_RAT_YAW_IMAX = 0.375 // Octo-Quad (x8) + : MOT_YAW_HEADROOM = 300, ATC_RAT_RLL_IMAX = 0.75, ATC_RAT_PIT_IMAX = 0.75, ATC_RAT_YAW_IMAX = 0.375 // Usable minimums below may result in attitude offsets when motors are lost. Hex aircraft are only marginal and must be handles with care // Hex : MOT_YAW_HEADROOM = 0, ATC_RAT_RLL_IMAX = 1.0, ATC_RAT_PIT_IMAX = 1.0, ATC_RAT_YAW_IMAX = 0.5 // Octo-Quad (x8) x : MOT_YAW_HEADROOM = 300, ATC_RAT_RLL_IMAX = 0.25, ATC_RAT_PIT_IMAX = 0.25, ATC_RAT_YAW_IMAX = 0.25 // Octo-Quad (x8) + : MOT_YAW_HEADROOM = 300, ATC_RAT_RLL_IMAX = 0.5, ATC_RAT_PIT_IMAX = 0.5, ATC_RAT_YAW_IMAX = 0.25 // Quads cannot make use of motor loss handling because it doesn't have enough degrees of freedom. // calculate amount of yaw we can fit into the throttle range // this is always equal to or less than the requested yaw from the pilot or rate controller float rp_low = 1.0f; // lowest thrust value float rp_high = -1.0f; // highest thrust value for (i = 0; i < AP_MOTORS_MAX_NUM_MOTORS; i++) { if (motor_enabled[i]) { // calculate the thrust outputs for roll and pitch _thrust_rpyt_out[i] = roll_thrust * _roll_factor[i] + pitch_thrust * _pitch_factor[i]; // record lowest roll + pitch command if (_thrust_rpyt_out[i] < rp_low) { rp_low = _thrust_rpyt_out[i]; } // record highest roll + pitch command if (_thrust_rpyt_out[i] > rp_high && (!_thrust_boost || i != _motor_lost_index)) { rp_high = _thrust_rpyt_out[i]; } // Check the maximum yaw control that can be used on this channel // Exclude any lost motors if thrust boost is enabled if (!is_zero(_yaw_factor[i]) && (!_thrust_boost || i != _motor_lost_index)){ if (is_positive(yaw_thrust * _yaw_factor[i])) { yaw_allowed = MIN(yaw_allowed, fabsf(MAX(1.0f - (throttle_thrust_best_rpy + _thrust_rpyt_out[i]), 0.0f)/_yaw_factor[i])); } else { yaw_allowed = MIN(yaw_allowed, fabsf(MAX(throttle_thrust_best_rpy + _thrust_rpyt_out[i], 0.0f)/_yaw_factor[i])); } } } } // calculate the maximum yaw control that can be used // todo: make _yaw_headroom 0 to 1 float yaw_allowed_min = (float)_yaw_headroom / 1000.0f; // increase yaw headroom to 50% if thrust boost enabled yaw_allowed_min = _thrust_boost_ratio * 0.5f + (1.0f - _thrust_boost_ratio) * yaw_allowed_min; // Let yaw access minimum amount of head room yaw_allowed = MAX(yaw_allowed, yaw_allowed_min); // Include the lost motor scaled by _thrust_boost_ratio to smoothly transition this motor in and out of the calculation if (_thrust_boost && motor_enabled[_motor_lost_index]) { // record highest roll + pitch command if (_thrust_rpyt_out[_motor_lost_index] > rp_high) { rp_high = _thrust_boost_ratio * rp_high + (1.0f - _thrust_boost_ratio) * _thrust_rpyt_out[_motor_lost_index]; } // Check the maximum yaw control that can be used on this channel // Exclude any lost motors if thrust boost is enabled if (!is_zero(_yaw_factor[_motor_lost_index])){ if (is_positive(yaw_thrust * _yaw_factor[_motor_lost_index])) { yaw_allowed = _thrust_boost_ratio * yaw_allowed + (1.0f - _thrust_boost_ratio) * MIN(yaw_allowed, fabsf(MAX(1.0f - (throttle_thrust_best_rpy + _thrust_rpyt_out[_motor_lost_index]), 0.0f)/_yaw_factor[_motor_lost_index])); } else { yaw_allowed = _thrust_boost_ratio * yaw_allowed + (1.0f - _thrust_boost_ratio) * MIN(yaw_allowed, fabsf(MAX(throttle_thrust_best_rpy + _thrust_rpyt_out[_motor_lost_index], 0.0f)/_yaw_factor[_motor_lost_index])); } } } if (fabsf(yaw_thrust) > yaw_allowed) { // not all commanded yaw can be used yaw_thrust = constrain_float(yaw_thrust, -yaw_allowed, yaw_allowed); limit.yaw = true; } // add yaw control to thrust outputs float rpy_low = 1.0f; // lowest thrust value float rpy_high = -1.0f; // highest thrust value for (i = 0; i < AP_MOTORS_MAX_NUM_MOTORS; i++) { if (motor_enabled[i]) { _thrust_rpyt_out[i] = _thrust_rpyt_out[i] + yaw_thrust * _yaw_factor[i]; // record lowest roll + pitch + yaw command if (_thrust_rpyt_out[i] < rpy_low) { rpy_low = _thrust_rpyt_out[i]; } // record highest roll + pitch + yaw command // Exclude any lost motors if thrust boost is enabled if (_thrust_rpyt_out[i] > rpy_high && (!_thrust_boost || i != _motor_lost_index)) { rpy_high = _thrust_rpyt_out[i]; } } } // Include the lost motor scaled by _thrust_boost_ratio to smoothly transition this motor in and out of the calculation if (_thrust_boost) { // record highest roll + pitch + yaw command if (_thrust_rpyt_out[_motor_lost_index] > rpy_high && motor_enabled[_motor_lost_index]) { rpy_high = _thrust_boost_ratio * rpy_high + (1.0f - _thrust_boost_ratio) * _thrust_rpyt_out[_motor_lost_index]; } } // calculate any scaling needed to make the combined thrust outputs fit within the output range if (rpy_high - rpy_low > 1.0f) { rpy_scale = 1.0f / (rpy_high - rpy_low); } if (throttle_avg_max + rpy_low < 0) { rpy_scale = MIN(rpy_scale, -throttle_avg_max / rpy_low); } // calculate how close the motors can come to the desired throttle rpy_high *= rpy_scale; rpy_low *= rpy_scale; throttle_thrust_best_rpy = -rpy_low; thr_adj = throttle_thrust - throttle_thrust_best_rpy; if (rpy_scale < 1.0f) { // Full range is being used by roll, pitch, and yaw. limit.roll = true; limit.pitch = true; limit.yaw = true; if (thr_adj > 0.0f) { limit.throttle_upper = true; } thr_adj = 0.0f; } else { if (thr_adj < 0.0f) { // Throttle can't be reduced to desired value // todo: add lower limit flag and ensure it is handled correctly in altitude controller thr_adj = 0.0f; } else if (thr_adj > 1.0f - (throttle_thrust_best_rpy + rpy_high)) { // Throttle can't be increased to desired value thr_adj = 1.0f - (throttle_thrust_best_rpy + rpy_high); limit.throttle_upper = true; } } // add scaled roll, pitch, constrained yaw and throttle for each motor for (i = 0; i < AP_MOTORS_MAX_NUM_MOTORS; i++) { if (motor_enabled[i]) { _thrust_rpyt_out[i] = throttle_thrust_best_rpy + thr_adj + (rpy_scale * _thrust_rpyt_out[i]); } } // determine throttle thrust for harmonic notch const float throttle_thrust_best_plus_adj = throttle_thrust_best_rpy + thr_adj; // compensation_gain can never be zero _throttle_out = throttle_thrust_best_plus_adj / compensation_gain; // check for failed motor check_for_failed_motor(throttle_thrust_best_plus_adj); } // check for failed motor // should be run immediately after output_armed_stabilizing // first argument is the sum of: // a) throttle_thrust_best_rpy : throttle level (from 0 to 1) providing maximum roll, pitch and yaw range without climbing // b) thr_adj: the difference between the pilot's desired throttle and throttle_thrust_best_rpy // records filtered motor output values in _thrust_rpyt_out_filt array // sets thrust_balanced to true if motors are balanced, false if a motor failure is detected // sets _motor_lost_index to index of failed motor void AP_MotorsMatrix::check_for_failed_motor(float throttle_thrust_best_plus_adj) { // record filtered and scaled thrust output for motor loss monitoring purposes float alpha = 1.0f / (1.0f + _loop_rate * 0.5f); for (uint8_t i = 0; i < AP_MOTORS_MAX_NUM_MOTORS; i++) { if (motor_enabled[i]) { _thrust_rpyt_out_filt[i] += alpha * (_thrust_rpyt_out[i] - _thrust_rpyt_out_filt[i]); } } float rpyt_high = 0.0f; float rpyt_sum = 0.0f; uint8_t number_motors = 0.0f; for (uint8_t i = 0; i < AP_MOTORS_MAX_NUM_MOTORS; i++) { if (motor_enabled[i]) { number_motors += 1; rpyt_sum += _thrust_rpyt_out_filt[i]; // record highest filtered thrust command if (_thrust_rpyt_out_filt[i] > rpyt_high) { rpyt_high = _thrust_rpyt_out_filt[i]; // hold motor lost index constant while thrust boost is active if (!_thrust_boost) { _motor_lost_index = i; } } } } float thrust_balance = 1.0f; if (rpyt_sum > 0.1f) { thrust_balance = rpyt_high * number_motors / rpyt_sum; } // ensure thrust balance does not activate for multirotors with less than 6 motors if (number_motors >= 6 && thrust_balance >= 1.5f && _thrust_balanced) { _thrust_balanced = false; } if (thrust_balance <= 1.25f && !_thrust_balanced) { _thrust_balanced = true; } // check to see if thrust boost is using more throttle than _throttle_thrust_max if ((_throttle_thrust_max * get_compensation_gain() > throttle_thrust_best_plus_adj) && (rpyt_high < 0.9f) && _thrust_balanced) { _thrust_boost = false; } } // output_test_seq - spin a motor at the pwm value specified // motor_seq is the motor's sequence number from 1 to the number of motors on the frame // pwm value is an actual pwm value that will be output, normally in the range of 1000 ~ 2000 void AP_MotorsMatrix::output_test_seq(uint8_t motor_seq, int16_t pwm) { // exit immediately if not armed if (!armed()) { return; } // loop through all the possible orders spinning any motors that match that description for (uint8_t i = 0; i < AP_MOTORS_MAX_NUM_MOTORS; i++) { if (motor_enabled[i] && _test_order[i] == motor_seq) { // turn on this motor rc_write(i, pwm); } } } // output_test_num - spin a motor connected to the specified output channel // (should only be performed during testing) // If a motor output channel is remapped, the mapped channel is used. // Returns true if motor output is set, false otherwise // pwm value is an actual pwm value that will be output, normally in the range of 1000 ~ 2000 bool AP_MotorsMatrix::output_test_num(uint8_t output_channel, int16_t pwm) { if (!armed()) { return false; } // Is channel in supported range? if (output_channel > AP_MOTORS_MAX_NUM_MOTORS - 1) { return false; } // Is motor enabled? if (!motor_enabled[output_channel]) { return false; } rc_write(output_channel, pwm); // output return true; } // add_motor void AP_MotorsMatrix::add_motor_raw(int8_t motor_num, float roll_fac, float pitch_fac, float yaw_fac, uint8_t testing_order) { // ensure valid motor number is provided if (motor_num >= 0 && motor_num < AP_MOTORS_MAX_NUM_MOTORS) { // increment number of motors if this motor is being newly motor_enabled if (!motor_enabled[motor_num]) { motor_enabled[motor_num] = true; } // set roll, pitch, thottle factors and opposite motor (for stability patch) _roll_factor[motor_num] = roll_fac; _pitch_factor[motor_num] = pitch_fac; _yaw_factor[motor_num] = yaw_fac; // set order that motor appears in test _test_order[motor_num] = testing_order; // call parent class method add_motor_num(motor_num); } } // add_motor using just position and prop direction - assumes that for each motor, roll and pitch factors are equal void AP_MotorsMatrix::add_motor(int8_t motor_num, float angle_degrees, float yaw_factor, uint8_t testing_order) { add_motor(motor_num, angle_degrees, angle_degrees, yaw_factor, testing_order); } // add_motor using position and prop direction. Roll and Pitch factors can differ (for asymmetrical frames) void AP_MotorsMatrix::add_motor(int8_t motor_num, float roll_factor_in_degrees, float pitch_factor_in_degrees, float yaw_factor, uint8_t testing_order) { add_motor_raw( motor_num, cosf(radians(roll_factor_in_degrees + 90)), cosf(radians(pitch_factor_in_degrees)), yaw_factor, testing_order); } // remove_motor - disabled motor and clears all roll, pitch, throttle factors for this motor void AP_MotorsMatrix::remove_motor(int8_t motor_num) { // ensure valid motor number is provided if (motor_num >= 0 && motor_num < AP_MOTORS_MAX_NUM_MOTORS) { // disable the motor, set all factors to zero motor_enabled[motor_num] = false; _roll_factor[motor_num] = 0; _pitch_factor[motor_num] = 0; _yaw_factor[motor_num] = 0; } } void AP_MotorsMatrix::setup_motors(motor_frame_class frame_class, motor_frame_type frame_type) { // remove existing motors for (int8_t i = 0; i < AP_MOTORS_MAX_NUM_MOTORS; i++) { remove_motor(i); } bool success = true; switch (frame_class) { case MOTOR_FRAME_QUAD: switch (frame_type) { case MOTOR_FRAME_TYPE_PLUS: add_motor(AP_MOTORS_MOT_1, 90, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 2); add_motor(AP_MOTORS_MOT_2, -90, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 4); add_motor(AP_MOTORS_MOT_3, 0, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 1); add_motor(AP_MOTORS_MOT_4, 180, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 3); break; case MOTOR_FRAME_TYPE_X: add_motor(AP_MOTORS_MOT_1, 45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 1); add_motor(AP_MOTORS_MOT_2, -135, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 3); add_motor(AP_MOTORS_MOT_3, -45, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 4); add_motor(AP_MOTORS_MOT_4, 135, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2); break; case MOTOR_FRAME_TYPE_BF_X: // betaflight quad X order // see: https://fpvfrenzy.com/betaflight-motor-order/ add_motor(AP_MOTORS_MOT_1, 135, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2); add_motor(AP_MOTORS_MOT_2, 45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW,1); add_motor(AP_MOTORS_MOT_3, -135, AP_MOTORS_MATRIX_YAW_FACTOR_CCW,3); add_motor(AP_MOTORS_MOT_4, -45, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 4); break; case MOTOR_FRAME_TYPE_BF_X_REV: // betaflight quad X order, reversed motors add_motor(AP_MOTORS_MOT_1, 135, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 2); add_motor(AP_MOTORS_MOT_2, 45, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 1); add_motor(AP_MOTORS_MOT_3, -135, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 3); add_motor(AP_MOTORS_MOT_4, -45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 4); break; case MOTOR_FRAME_TYPE_DJI_X: // DJI quad X order // see https://forum44.djicdn.com/data/attachment/forum/201711/26/172348bppvtt1ot1nrtp5j.jpg add_motor(AP_MOTORS_MOT_1, 45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 1); add_motor(AP_MOTORS_MOT_2, -45, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 4); add_motor(AP_MOTORS_MOT_3, -135, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 3); add_motor(AP_MOTORS_MOT_4, 135, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2); break; case MOTOR_FRAME_TYPE_CW_X: // "clockwise X" motor order. Motors are ordered clockwise from front right // matching test order add_motor(AP_MOTORS_MOT_1, 45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 1); add_motor(AP_MOTORS_MOT_2, 135, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2); add_motor(AP_MOTORS_MOT_3, -135, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 3); add_motor(AP_MOTORS_MOT_4, -45, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 4); break; case MOTOR_FRAME_TYPE_V: add_motor(AP_MOTORS_MOT_1, 45, 0.7981f, 1); add_motor(AP_MOTORS_MOT_2, -135, 1.0000f, 3); add_motor(AP_MOTORS_MOT_3, -45, -0.7981f, 4); add_motor(AP_MOTORS_MOT_4, 135, -1.0000f, 2); break; case MOTOR_FRAME_TYPE_H: // H frame set-up - same as X but motors spin in opposite directiSons add_motor(AP_MOTORS_MOT_1, 45, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 1); add_motor(AP_MOTORS_MOT_2, -135, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 3); add_motor(AP_MOTORS_MOT_3, -45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 4); add_motor(AP_MOTORS_MOT_4, 135, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 2); break; case MOTOR_FRAME_TYPE_VTAIL: /* Tested with: Lynxmotion Hunter Vtail 400 - inverted rear outward blowing motors (at a 40 degree angle) - should also work with non-inverted rear outward blowing motors - no roll in rear motors - no yaw in front motors - should fly like some mix between a tricopter and X Quadcopter Roll control comes only from the front motors, Yaw control only from the rear motors. Roll & Pitch factor is measured by the angle away from the top of the forward axis to each arm. Note: if we want the front motors to help with yaw, motors 1's yaw factor should be changed to sin(radians(40)). Where "40" is the vtail angle motors 3's yaw factor should be changed to -sin(radians(40)) */ add_motor(AP_MOTORS_MOT_1, 60, 60, 0, 1); add_motor(AP_MOTORS_MOT_2, 0, -160, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 3); add_motor(AP_MOTORS_MOT_3, -60, -60, 0, 4); add_motor(AP_MOTORS_MOT_4, 0, 160, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 2); break; case MOTOR_FRAME_TYPE_ATAIL: /* The A-Shaped VTail is the exact same as a V-Shaped VTail, with one difference: - The Yaw factors are reversed, because the rear motors are facing different directions With V-Shaped VTails, the props make a V-Shape when spinning, but with A-Shaped VTails, the props make an A-Shape when spinning. - Rear thrust on a V-Shaped V-Tail Quad is outward - Rear thrust on an A-Shaped V-Tail Quad is inward Still functions the same as the V-Shaped VTail mixing below: - Yaw control is entirely in the rear motors - Roll is is entirely in the front motors */ add_motor(AP_MOTORS_MOT_1, 60, 60, 0, 1); add_motor(AP_MOTORS_MOT_2, 0, -160, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 3); add_motor(AP_MOTORS_MOT_3, -60, -60, 0, 4); add_motor(AP_MOTORS_MOT_4, 0, 160, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2); break; case MOTOR_FRAME_TYPE_PLUSREV: // plus with reversed motor directions add_motor(AP_MOTORS_MOT_1, 90, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2); add_motor(AP_MOTORS_MOT_2, -90, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 4); add_motor(AP_MOTORS_MOT_3, 0, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 1); add_motor(AP_MOTORS_MOT_4, 180, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 3); break; default: // quad frame class does not support this frame type success = false; break; } break; // quad case MOTOR_FRAME_HEXA: switch (frame_type) { case MOTOR_FRAME_TYPE_PLUS: add_motor(AP_MOTORS_MOT_1, 0, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 1); add_motor(AP_MOTORS_MOT_2, 180, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 4); add_motor(AP_MOTORS_MOT_3,-120, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 5); add_motor(AP_MOTORS_MOT_4, 60, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 2); add_motor(AP_MOTORS_MOT_5, -60, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 6); add_motor(AP_MOTORS_MOT_6, 120, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 3); break; case MOTOR_FRAME_TYPE_X: add_motor(AP_MOTORS_MOT_1, 90, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2); add_motor(AP_MOTORS_MOT_2, -90, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 5); add_motor(AP_MOTORS_MOT_3, -30, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 6); add_motor(AP_MOTORS_MOT_4, 150, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 3); add_motor(AP_MOTORS_MOT_5, 30, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 1); add_motor(AP_MOTORS_MOT_6,-150, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 4); break; case MOTOR_FRAME_TYPE_H: // H is same as X except middle motors are closer to center add_motor_raw(AP_MOTORS_MOT_1, -1.0f, 0.0f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2); add_motor_raw(AP_MOTORS_MOT_2, 1.0f, 0.0f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 5); add_motor_raw(AP_MOTORS_MOT_3, 1.0f, 1.0f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 6); add_motor_raw(AP_MOTORS_MOT_4, -1.0f, -1.0f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 3); add_motor_raw(AP_MOTORS_MOT_5, -1.0f, 1.0f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 1); add_motor_raw(AP_MOTORS_MOT_6, 1.0f, -1.0f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 4); break; case MOTOR_FRAME_TYPE_DJI_X: add_motor(AP_MOTORS_MOT_1, 30, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 1); add_motor(AP_MOTORS_MOT_2, -30, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 6); add_motor(AP_MOTORS_MOT_3, -90, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 5); add_motor(AP_MOTORS_MOT_4, -150, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 4); add_motor(AP_MOTORS_MOT_5, 150, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 3); add_motor(AP_MOTORS_MOT_6, 90, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2); break; case MOTOR_FRAME_TYPE_CW_X: add_motor(AP_MOTORS_MOT_1, 30, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 1); add_motor(AP_MOTORS_MOT_2, 90, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2); add_motor(AP_MOTORS_MOT_3, 150, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 3); add_motor(AP_MOTORS_MOT_4, -150, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 4); add_motor(AP_MOTORS_MOT_5, -90, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 5); add_motor(AP_MOTORS_MOT_6, -30, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 6); break; default: // hexa frame class does not support this frame type success = false; break; } break; case MOTOR_FRAME_PENTA: switch (frame_type) { case MOTOR_FRAME_PENTA_X: { // for now we ignore the frame type. // rcout 1: right midfielder (CW) // rcout 2: right back. (CCW) // rcout 3: center forward. (CW) // rcout 4: left back. (CW) // rcout 5: left midfielder. (CCW) // if you are a soccer fan you will immediate understand this: /* (rotor 2) (rotor 1)| \ / \ / \ / (rotor 5 + Pixhawk) / \ / \ / \ (rotor 3) (rotor 4) */ add_motor(AP_MOTORS_MOT_1, 45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 1); add_motor(AP_MOTORS_MOT_2, -135, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 3); add_motor(AP_MOTORS_MOT_3, -45, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 4); add_motor(AP_MOTORS_MOT_4, 135, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2); add_motor(AP_MOTORS_MOT_5, 0, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 5); success = true; break; } default: // octa frame class does not support this frame type success = false; break; } // octa frame type break; case MOTOR_FRAME_OCTA: switch (frame_type) { case MOTOR_FRAME_TYPE_PLUS: add_motor(AP_MOTORS_MOT_1, 0, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 1); add_motor(AP_MOTORS_MOT_2, 180, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 5); add_motor(AP_MOTORS_MOT_3, 45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 2); add_motor(AP_MOTORS_MOT_4, 135, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 4); add_motor(AP_MOTORS_MOT_5, -45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 8); add_motor(AP_MOTORS_MOT_6, -135, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 6); add_motor(AP_MOTORS_MOT_7, -90, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 7); add_motor(AP_MOTORS_MOT_8, 90, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 3); break; case MOTOR_FRAME_TYPE_X: add_motor(AP_MOTORS_MOT_1, 22.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 1); add_motor(AP_MOTORS_MOT_2, -157.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 5); add_motor(AP_MOTORS_MOT_3, 67.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 2); add_motor(AP_MOTORS_MOT_4, 157.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 4); add_motor(AP_MOTORS_MOT_5, -22.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 8); add_motor(AP_MOTORS_MOT_6, -112.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 6); add_motor(AP_MOTORS_MOT_7, -67.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 7); add_motor(AP_MOTORS_MOT_8, 112.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 3); break; case MOTOR_FRAME_TYPE_V: add_motor_raw(AP_MOTORS_MOT_1, 0.83f, 0.34f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 7); add_motor_raw(AP_MOTORS_MOT_2, -0.67f, -0.32f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 3); add_motor_raw(AP_MOTORS_MOT_3, 0.67f, -0.32f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 6); add_motor_raw(AP_MOTORS_MOT_4, -0.50f, -1.00f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 4); add_motor_raw(AP_MOTORS_MOT_5, 1.00f, 1.00f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 8); add_motor_raw(AP_MOTORS_MOT_6, -0.83f, 0.34f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 2); add_motor_raw(AP_MOTORS_MOT_7, -1.00f, 1.00f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 1); add_motor_raw(AP_MOTORS_MOT_8, 0.50f, -1.00f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 5); break; case MOTOR_FRAME_TYPE_H: add_motor_raw(AP_MOTORS_MOT_1, -1.0f, 1.0f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 1); add_motor_raw(AP_MOTORS_MOT_2, 1.0f, -1.0f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 5); add_motor_raw(AP_MOTORS_MOT_3, -1.0f, 0.333f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 2); add_motor_raw(AP_MOTORS_MOT_4, -1.0f, -1.0f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 4); add_motor_raw(AP_MOTORS_MOT_5, 1.0f, 1.0f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 8); add_motor_raw(AP_MOTORS_MOT_6, 1.0f, -0.333f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 6); add_motor_raw(AP_MOTORS_MOT_7, 1.0f, 0.333f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 7); add_motor_raw(AP_MOTORS_MOT_8, -1.0f, -0.333f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 3); break; case MOTOR_FRAME_TYPE_I: add_motor_raw(AP_MOTORS_MOT_1, 0.333f, -1.0f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 1); add_motor_raw(AP_MOTORS_MOT_2, -0.333f, 1.0f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 5); add_motor_raw(AP_MOTORS_MOT_3, 1.0f, -1.0f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 2); add_motor_raw(AP_MOTORS_MOT_4, 0.333f, 1.0f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 4); add_motor_raw(AP_MOTORS_MOT_5, -0.333f, -1.0f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 8); add_motor_raw(AP_MOTORS_MOT_6, -1.0f, 1.0f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 6); add_motor_raw(AP_MOTORS_MOT_7, -1.0f, -1.0f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 7); add_motor_raw(AP_MOTORS_MOT_8, 1.0f, 1.0f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 3); break; case MOTOR_FRAME_TYPE_DJI_X: add_motor(AP_MOTORS_MOT_1, 22.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 1); add_motor(AP_MOTORS_MOT_2, -22.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 8); add_motor(AP_MOTORS_MOT_3, -67.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 7); add_motor(AP_MOTORS_MOT_4, -112.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 6); add_motor(AP_MOTORS_MOT_5, -157.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 5); add_motor(AP_MOTORS_MOT_6, 157.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 4); add_motor(AP_MOTORS_MOT_7, 112.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 3); add_motor(AP_MOTORS_MOT_8, 67.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2); break; case MOTOR_FRAME_TYPE_CW_X: add_motor(AP_MOTORS_MOT_1, 22.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 1); add_motor(AP_MOTORS_MOT_2, 67.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2); add_motor(AP_MOTORS_MOT_3, 112.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 3); add_motor(AP_MOTORS_MOT_4, 157.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 4); add_motor(AP_MOTORS_MOT_5, -157.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 5); add_motor(AP_MOTORS_MOT_6, -112.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 6); add_motor(AP_MOTORS_MOT_7, -67.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 7); add_motor(AP_MOTORS_MOT_8, -22.5f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 8); break; default: // octa frame class does not support this frame type success = false; break; } // octa frame type break; case MOTOR_FRAME_OCTAQUAD: switch (frame_type) { case MOTOR_FRAME_TYPE_PLUS: add_motor(AP_MOTORS_MOT_1, 0, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 1); add_motor(AP_MOTORS_MOT_2, -90, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 7); add_motor(AP_MOTORS_MOT_3, 180, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 5); add_motor(AP_MOTORS_MOT_4, 90, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 3); add_motor(AP_MOTORS_MOT_5, -90, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 8); add_motor(AP_MOTORS_MOT_6, 0, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2); add_motor(AP_MOTORS_MOT_7, 90, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 4); add_motor(AP_MOTORS_MOT_8, 180, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 6); break; case MOTOR_FRAME_TYPE_X: add_motor(AP_MOTORS_MOT_1, 45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 1); add_motor(AP_MOTORS_MOT_2, -45, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 7); add_motor(AP_MOTORS_MOT_3, -135, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 5); add_motor(AP_MOTORS_MOT_4, 135, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 3); add_motor(AP_MOTORS_MOT_5, -45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 8); add_motor(AP_MOTORS_MOT_6, 45, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2); add_motor(AP_MOTORS_MOT_7, 135, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 4); add_motor(AP_MOTORS_MOT_8, -135, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 6); break; case MOTOR_FRAME_TYPE_V: add_motor(AP_MOTORS_MOT_1, 45, 0.7981f, 1); add_motor(AP_MOTORS_MOT_2, -45, -0.7981f, 7); add_motor(AP_MOTORS_MOT_3, -135, 1.0000f, 5); add_motor(AP_MOTORS_MOT_4, 135, -1.0000f, 3); add_motor(AP_MOTORS_MOT_5, -45, 0.7981f, 8); add_motor(AP_MOTORS_MOT_6, 45, -0.7981f, 2); add_motor(AP_MOTORS_MOT_7, 135, 1.0000f, 4); add_motor(AP_MOTORS_MOT_8, -135, -1.0000f, 6); break; case MOTOR_FRAME_TYPE_H: // H frame set-up - same as X but motors spin in opposite directions add_motor(AP_MOTORS_MOT_1, 45, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 1); add_motor(AP_MOTORS_MOT_2, -45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 7); add_motor(AP_MOTORS_MOT_3, -135, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 5); add_motor(AP_MOTORS_MOT_4, 135, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 3); add_motor(AP_MOTORS_MOT_5, -45, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 8); add_motor(AP_MOTORS_MOT_6, 45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 2); add_motor(AP_MOTORS_MOT_7, 135, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 4); add_motor(AP_MOTORS_MOT_8, -135, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 6); break; case MOTOR_FRAME_TYPE_CW_X: add_motor(AP_MOTORS_MOT_1, 45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 1); add_motor(AP_MOTORS_MOT_2, 45, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2); add_motor(AP_MOTORS_MOT_3, 135, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 3); add_motor(AP_MOTORS_MOT_4, 135, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 4); add_motor(AP_MOTORS_MOT_5, -135, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 5); add_motor(AP_MOTORS_MOT_6, -135, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 6); add_motor(AP_MOTORS_MOT_7, -45, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 7); add_motor(AP_MOTORS_MOT_8, -45, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 8); break; default: // octaquad frame class does not support this frame type success = false; break; } break; case MOTOR_FRAME_DODECAHEXA: { switch (frame_type) { case MOTOR_FRAME_TYPE_PLUS: add_motor(AP_MOTORS_MOT_1, 0, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 1); // forward-top add_motor(AP_MOTORS_MOT_2, 0, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2); // forward-bottom add_motor(AP_MOTORS_MOT_3, 60, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 3); // forward-right-top add_motor(AP_MOTORS_MOT_4, 60, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 4); // forward-right-bottom add_motor(AP_MOTORS_MOT_5, 120, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 5); // back-right-top add_motor(AP_MOTORS_MOT_6, 120, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 6); // back-right-bottom add_motor(AP_MOTORS_MOT_7, 180, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 7); // back-top add_motor(AP_MOTORS_MOT_8, 180, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 8); // back-bottom add_motor(AP_MOTORS_MOT_9, -120, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 9); // back-left-top add_motor(AP_MOTORS_MOT_10, -120, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 10); // back-left-bottom add_motor(AP_MOTORS_MOT_11, -60, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 11); // forward-left-top add_motor(AP_MOTORS_MOT_12, -60, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 12); // forward-left-bottom break; case MOTOR_FRAME_TYPE_X: add_motor(AP_MOTORS_MOT_1, 30, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 1); // forward-right-top add_motor(AP_MOTORS_MOT_2, 30, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2); // forward-right-bottom add_motor(AP_MOTORS_MOT_3, 90, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 3); // right-top add_motor(AP_MOTORS_MOT_4, 90, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 4); // right-bottom add_motor(AP_MOTORS_MOT_5, 150, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 5); // back-right-top add_motor(AP_MOTORS_MOT_6, 150, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 6); // back-right-bottom add_motor(AP_MOTORS_MOT_7, -150, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 7); // back-left-top add_motor(AP_MOTORS_MOT_8, -150, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 8); // back-left-bottom add_motor(AP_MOTORS_MOT_9, -90, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 9); // left-top add_motor(AP_MOTORS_MOT_10, -90, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 10); // left-bottom add_motor(AP_MOTORS_MOT_11, -30, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 11); // forward-left-top add_motor(AP_MOTORS_MOT_12, -30, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 12); // forward-left-bottom break; default: // dodeca-hexa frame class does not support this frame type success = false; break; }} break; case MOTOR_FRAME_Y6: switch (frame_type) { case MOTOR_FRAME_TYPE_Y6B: // Y6 motor definition with all top motors spinning clockwise, all bottom motors counter clockwise add_motor_raw(AP_MOTORS_MOT_1, -1.0f, 0.500f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 1); add_motor_raw(AP_MOTORS_MOT_2, -1.0f, 0.500f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 2); add_motor_raw(AP_MOTORS_MOT_3, 0.0f, -1.000f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 3); add_motor_raw(AP_MOTORS_MOT_4, 0.0f, -1.000f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 4); add_motor_raw(AP_MOTORS_MOT_5, 1.0f, 0.500f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 5); add_motor_raw(AP_MOTORS_MOT_6, 1.0f, 0.500f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 6); break; case MOTOR_FRAME_TYPE_Y6F: // Y6 motor layout for FireFlyY6 add_motor_raw(AP_MOTORS_MOT_1, 0.0f, -1.000f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 3); add_motor_raw(AP_MOTORS_MOT_2, -1.0f, 0.500f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 1); add_motor_raw(AP_MOTORS_MOT_3, 1.0f, 0.500f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 5); add_motor_raw(AP_MOTORS_MOT_4, 0.0f, -1.000f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 4); add_motor_raw(AP_MOTORS_MOT_5, -1.0f, 0.500f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 2); add_motor_raw(AP_MOTORS_MOT_6, 1.0f, 0.500f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 6); break; default: add_motor_raw(AP_MOTORS_MOT_1, -1.0f, 0.666f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 2); add_motor_raw(AP_MOTORS_MOT_2, 1.0f, 0.666f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 5); add_motor_raw(AP_MOTORS_MOT_3, 1.0f, 0.666f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 6); add_motor_raw(AP_MOTORS_MOT_4, 0.0f, -1.333f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 4); add_motor_raw(AP_MOTORS_MOT_5, -1.0f, 0.666f, AP_MOTORS_MATRIX_YAW_FACTOR_CW, 1); add_motor_raw(AP_MOTORS_MOT_6, 0.0f, -1.333f, AP_MOTORS_MATRIX_YAW_FACTOR_CCW, 3); break; } break; default: // matrix doesn't support the configured class success = false; break; } // switch frame_class // normalise factors to magnitude 0.5 normalise_rpy_factors(); _flags.initialised_ok = success; } // normalizes the roll, pitch and yaw factors so maximum magnitude is 0.5 void AP_MotorsMatrix::normalise_rpy_factors() { float roll_fac = 0.0f; float pitch_fac = 0.0f; float yaw_fac = 0.0f; // find maximum roll, pitch and yaw factors for (uint8_t i = 0; i < AP_MOTORS_MAX_NUM_MOTORS; i++) { if (motor_enabled[i]) { if (roll_fac < fabsf(_roll_factor[i])) { roll_fac = fabsf(_roll_factor[i]); } if (pitch_fac < fabsf(_pitch_factor[i])) { pitch_fac = fabsf(_pitch_factor[i]); } if (yaw_fac < fabsf(_yaw_factor[i])) { yaw_fac = fabsf(_yaw_factor[i]); } } } // scale factors back to -0.5 to +0.5 for each axis for (uint8_t i = 0; i < AP_MOTORS_MAX_NUM_MOTORS; i++) { if (motor_enabled[i]) { if (!is_zero(roll_fac)) { _roll_factor[i] = 0.5f * _roll_factor[i] / roll_fac; } if (!is_zero(pitch_fac)) { _pitch_factor[i] = 0.5f * _pitch_factor[i] / pitch_fac; } if (!is_zero(yaw_fac)) { _yaw_factor[i] = 0.5f * _yaw_factor[i] / yaw_fac; } } } } /* call vehicle supplied thrust compensation if set. This allows vehicle code to compensate for vehicle specific motor arrangements such as tiltrotors or tiltwings */ void AP_MotorsMatrix::thrust_compensation(void) { if (_thrust_compensation_callback) { _thrust_compensation_callback(_thrust_rpyt_out, AP_MOTORS_MAX_NUM_MOTORS); } }