Controlling CIRCLE_RADIUS in flight?

Is it possible (or is there work going on that would make it possible) to set CIRCLE_RADIUS dynamically while the vehicle is in Circle mode? I would love to be able to adjust this value “on the fly” in those situations where I the value I entered statically wasn’t quite right.

It seems as if roll or pitch input, which are otherwise ignored in circle mode, would be ideal for this purpose, but I would be happy if I could attach the radius to a pot as well.

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can’t verify at the moment, but are you sure it’s not available on the CH6 options ?

It looks as if CIRCLE_RATE can be controlled by channel 6, but not CIRCLE_RADIUS.

This would be a great feature. Any chance we could add this?